- Project Architecture,项目架构
- Programming Patterns,编程模式
- General Gameplay,核心玩法
- Artificial Intelligence,AI(Behavior Trees行为树, Blackboards, Pathfinding路径规划, FSM状态机…)
- Animation Programming,动画 (Blend Trees, IK, Graphs, Clips…)
- Physics Programming,物理 (Custom Solvers, Ragdolls, Physics Models, Constraints, Joints, Forces/Torque, Colliders, Rigidbodies)
- Strong Math Background,数学
- UI Programming
- C# Programming
- C++ Programming
- Data Structures,数据结构 (Hashsets, Struct vs Classes, Spatial Acceleration Techniques)
- Memory,内存 (Layout, Cache Hits/Misses, Latency, GC)
- Low-Level Hardware Architecture (Cache Layout, CPU/GPU Cycles, ALU, FP Operations)
- Networking,网络
- Tool Development in Unity,工具
- Build Pipelines,构建管线
- Asset Bundles,AB资源
- Multiplayer
- Addressables
- DOTS / ECS / Job System
- Multithreading,多线程
- sound,音效(Sound Effect Design,Music Design,Wwise,Unity Built-in Audio Systems)
- 文章链接: http://iiiota.github.io/2026/02/02/unity-game-stack/
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