游戏技术栈
发表于:2026-02-02 | 分类: Unity
字数统计: 154 | 阅读时长: 1分钟 | 阅读量:
  • Project Architecture,项目架构
  • Programming Patterns,编程模式
  • General Gameplay,核心玩法
  • Artificial Intelligence,AI(Behavior Trees行为树, Blackboards, Pathfinding路径规划, FSM状态机…)
  • Animation Programming,动画 (Blend Trees, IK, Graphs, Clips…)
  • Physics Programming,物理 (Custom Solvers, Ragdolls, Physics Models, Constraints, Joints, Forces/Torque, Colliders, Rigidbodies)
  • Strong Math Background,数学
  • UI Programming
  • C# Programming
  • C++ Programming
  • Data Structures,数据结构 (Hashsets, Struct vs Classes, Spatial Acceleration Techniques)
  • Memory,内存 (Layout, Cache Hits/Misses, Latency, GC)
  • Low-Level Hardware Architecture (Cache Layout, CPU/GPU Cycles, ALU, FP Operations)
  • Networking,网络
  • Tool Development in Unity,工具
  • Build Pipelines,构建管线
  • Asset Bundles,AB资源
  • Multiplayer
  • Addressables
  • DOTS / ECS / Job System
  • Multithreading,多线程
  • sound,音效(Sound Effect Design,Music Design,Wwise,Unity Built-in Audio Systems)
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