- C# Optimization
- IL2CPP Code
- Texture Atlasing
- Overdraw Optimization
- Draw Call Batching
- Unity Profiler
- Shaders
- RenderDoc
- GC Allocations
- Memory Usage
- Loading Times
- Lighting
- Shadows
- Polycount Reduction
- Shader Variants
- Texture Filtering, Mipmapping, …
SpriteRenderer VS CanvasRenderer
创建Image节点,节点会自动挂载CanvasRenderer组件,Image组件可引用Sprite。将Project视图中的Sprite资源拖拽到Scene或Hierarchy视图中,会自动创建节点并挂载SpriteRenderer组件。